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- LATE BREAKING NEWS
-
- Thank you for test driving the demo version of Extreme 3D.
- Extreme 3D is the most powerful 3D solution for design
- and multimedia. This demo version of Extreme 3D includes
- all the major features of the full product. You can use this demo
- version to get the feel of Extreme 3D, but you cannot save or
- export your work.
-
- This file contains important information about using Extreme 3D.
- Information in this file supplements and supersedes information in the
- Extreme 3D documentation.
-
- WINDOWS INSTALLATION NOTES
-
- Installing Extra Components
-
- If you would like to install Win32s this component is available from the
- UTILS directory of the Extreme 3D directory. The component has a separate
- SETUP program. If you are a user of Windows 3.1, Extreme 3D requires the
- Win32s component to be present on your system. When installing onto a
- Windows 3.1 system, the Extreme 3D installation program automatically
- detects if Win32s is not present or if a previous version is installed,
- prompts you to install Win32s, and launches the Win32s installer during
- the Extreme 3D installation.
-
- Viewing Correct Icons
-
- If you are using a Windows 3.1 system and did not install Win32s before
- installing Extreme 3D, icons for Extreme 3D are not properly displayed.
- You can choose the correct icons using the Windows Properties dialog
- box. From the Program Manager, select each item in the program group
- and choose Properties from the File menu.
-
- MEMORY AND PERFORMANCE
-
- If you encounter problems while loading a scene or during rendering,
- you may need to increase the amount of memory available to Extreme
- 3D. On a Macintosh, increase the minimum and preferred memory size
- using the Get Info dialog box for the Extreme 3D application. If you need
- to exceed the amount of RAM in your system, turn on virtual memory. On
- Windows systems, increase the amount of virtual memory. Refer to your
- operating system documentation for information on how to do this.
-
- USING MACROMODEL MODELS
-
- MacroModel files open in Extreme 3D with windows set to 8-bit color
- depth. To take advantage of Extreme 3D's 32-bit rendering capabilities,
- set any open windows to 32-bit color depth by choosing Window Setup
- from the Window menu after opening the MacroModel file and before
- you begin working.
-
- Lights brought in from MacroModel files lose their names and are named
- Default Light. Their position and orientation information is reset to default
- values. You might want to make note of your lights' position and
- orientation values in MacroModel in advance and then reset your lights
- using those values once you have brought the file into Extreme 3D.
-
- EXTREME 3D ON NON-US SYSTEMS
-
- When using Extreme 3D with a French keyboard, numeric menu shortcut
- keys are unavailable.
-
- When working in Windows, it is recommended that you avoid using
- extended characters (upper-ASCII characters including accented
- characters) in directory or file names, or during installation.
-
- When using a non-US version of Windows, it is strongly advised that you
- do not install any of the optional components located in the UTILS
- directory. Installation of these components, particularly the Win32s
- component, might result in damage to your system.
-
- COMPATIBILITY WITH OTHER PRODUCTS
-
- If you are a user of Control Strip on the Macintosh, you might notice that
- Control Strip partially obscures the Extreme 3D tool space and status
- bar. If this occurs, you should use the Control Strip control panel to hide
- Control Strip.
-
- In order to use Type 1 fonts in Extreme 3D, you must have ATM installed.
- We suggest using the latest version. On Windows 95 it is best to use
- version 3.01 or later. ATM is not supported by Extreme 3D on Windows
- 3.1.
-
- RENDERING INFORMATION
-
- If objects in the foreground of a rendered scene have missing polygons,
- you can adjust the view scale and camera distance to correctly display
- them. Decrease the scale value for the view using the Views browser.
- This will increase the apparent size of the objects. Then move the
- camera farther away from the scene until you achieve the view you want
- and can successfully render your scene.
-
- Using the Hidden Wireframe render style on objects that are placed
- against a dark background causes the objects to render as flat white. If
- this is an undesired effect, lighten the background color until you get the
- effect you want.
-
- Final Render Settings
-
- When you render an image, Extreme 3D multiplies the largest side of the
- Final Render Size field (for example, 4090 for an image that will be
- output to 4090 x 2731) by the Quality setting (for example, 4 for a 4 x 4
- setting). The result of this multiplication cannot exceed 16,384. If it does
- exceed this number, Extreme 3D reduces the Quality setting
- automatically, without displaying a message.
-
- The maximum Final Render Size value for a PICT file on a Macintosh is
- 4090 x 4090 pixels. A file of this size has a maximum Quality setting of
- 4 x 4. The maximum Final Render Size value in Windows is 8192 x 8192
- pixels. A file of this size has a maximum Quality setting of 2 x 2.
-
- ANIMATION INFORMATION
-
- When using the Repeat Track command to perform cyclic animations,
- make sure the beginning and end frames are equivalent. This will
- prevent drift. When cycling multiple tracks per object, make sure the
- tracks are of equal length so the actions are synchronous. Since Repeat
- Track is performed from the first keyframe, also make sure that the
- keyframe is at time 0. You may have to cut the first key, set time to 0, and
- paste. Each track is limited to 10,000 keyframes, so use repeat track
- accordingly.
-
- When using the Repeat Track dialog box, do not enter a negative number
- in the Number of Times to Repeat field. The minimum number of times to
- repeat a track is 0.
-
- When you animate objects with large polygons that have texture maps,
- you might see the texture map shift during the animation. To avoid this,
- subdivide the object into smaller polygons by increasing uniform
- smoothing or adding control points.
-
- GENERAL INFORMATION
-
- On a Macintosh, the extension Open Transport Library version 1.07b1
- might cause Extreme 3D to fail on launch. If you update this extension to
- the minimum level Apple suggests (Version 1.08) or to the most recent
- (Version 1.1b9c2 at this writing) the potential problem is eliminated.
-
- All objects, including profiles, construction objects, the working plane,
- light objects, and the camera object, appear to have all the attributes
- listed on the Info page in the Objects browser. Because these objects
- can't have mapping attributes, they show random and sometimes blank
- mapping types.
-
- If shadows display jagged edges, you can adjust your spotlight to a more
- direct angle, add more spotlights closer to where you want the shadows,
- or use the Final Render Setup dialog box to change your Quality setting
- to Best (8x8).
-
- If you attempt to create a watch link relationship in which a parent
- watches a child, Extreme 3D displays a "Watch Link cycle detected"
- message. Because the watch link would require the parent to reorient if
- the child moved, the child would then move again (since it is a child of a
- rotating object). This would cause the watch link to update again, in a
- cycle. A parent object cannot watch its own child.
-
- In the Adaptive Smoothing dialog box, you can hold Option (Macintosh)
- or F3 (Windows) while choosing OK. This causes Extreme 3D to cascade
- the change you make to a parent object to its children objects.
-
- Extreme 3D does not support the use of alternate decimal separators in
- numeric fields. For example, you cannot use a comma instead of a period
- as a decimal separator. If you attempt to use an alternate decimal
- separator, Extreme 3D might generate unexpected results.
-
- Using .DXF Files
-
- When importing DXF files, the source DXF file must contain the
- appropriate end of line characters to be interpreted correctly by Extreme
- 3D. On a Macintosh, each line of the DXF file must end in the carriage
- return character (ASCII 13). In Windows, each line of the DXF file must
- end in the carriage return line feed characters (ASCII 13 ASCII 10).
-
- When you import a DXF file, Extreme 3D assumes that all polygons on a
- given layer of the source DXF file should be combined to create a single
- object. If you know this is not the case, you can hold Option (Macintosh)
- or F3 (Windows) while choosing File/Import/DXF. This causes Extreme
- 3D to separate objects based on polygon location. Extreme 3D assumes
- that each group of contiguous polygons should be combined to create a
- separate object.
-
- Using .TEX Files
-
- When using preexisting texture maps (.TEX) files in Extreme 3D, copy or
- move them into the Scripts/Materials folder or directory. Then restart
- Extreme 3D and the texture maps will appear in the list of loaded
- textures.
-
- Although .TEX files can exist in any directory, Select Catalog will not load
- them unless there is a material saved in the same directory or in the
- active document which calls for the texture. In this way, Select Catalog
- can be used to repair a model that has missing .TEX files.
-
- The name that appears in the loaded textures lists does not always
- correspond to the name of the file. The name that appears in Extreme 3D
- is contained in the .TEX file and is not derived from the filename.
-
-